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Normal Map baking issue

polycounter lvl 9
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Starkist polycounter lvl 9
Hi there,

I'm trying to bake a simple normal map from high-poly.

I'm getting some wierd issue I can't resolve around the edges, anyone knows why?

The edges aren't smooth.

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  • MoP
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    MoP polycounter lvl 18
    It's very hard to tell what's going on in your screenshot there, but my guess is you need a single Smoothing Group on your low poly mesh over those sections if the UVs are connected.

    If there is a smoothing group split without a UV split then that will always look bad in a normal map, as the normal map would have to represent two different normals with a single pixel at the point where the smoothing seam is located, which is not possible.
  • ScottHoneycutt
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    ScottHoneycutt polycounter lvl 14
    MoP wrote: »
    It's very hard to tell what's going on in your screenshot there...

    +1
  • Starkist
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    Starkist polycounter lvl 9
    It's very hard to tell what's going on in your screenshot there, but my guess is you need a single Smoothing Group on your low poly mesh over those sections if the UVs are connected.

    If there is a smoothing group split without a UV split then that will always look bad in a normal map, as the normal map would have to represent two different normals with a single pixel at the point where the smoothing seam is located, which is not possible.

    Yes, you are right, I dug up some articles and threads on this, and finally found out this was the issue. Sorry for asking this after it was asked some billion times before :)

    Thanks.
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