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Procedural Stones - Customizable stones for any environment

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Zack Maxwell interpolator
I've recently finished a very large update for this asset, so I'm trying to draw in some attention to it.
I'd love to be able to get some feedback on it. So far it's gone thoroughly unnoticed.

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This asset includes eight stone models, each with highly optimized meshes averaging only 100 triangles, and over 80 substance based textures between them, including one supporting each form of PBR.

The substance textures have simple in-editor controls which provide a massive level of customization; each of the 80 textures shown were created simply by tweaking the settings of the one base substance.
The textures have a base resolution of 2048x2048, and can be scaled down.

The stones themselves, because of the low triangle count and simple shapes, are made to be easily combined into more complex shapes for even more variety, as shown in the first image.

With this single asset you can easily create stones with unlimited variety, fitting any environment.

Between substances made for normal, Metal/Rough PBR and Spec/Gloss PBR shader types, they can be used with almost any shader.
The "normal" one shown in the screenshots includes a Diffuse, Normal and Specular map, and will only actually produce the textures needed for whatever shader you assign to it.
You can use the Normal/Specular version as shown for higher-end graphics, just a Normal shader for lower-end graphics, or even Diffuse-only for mobile games.
The Spec/Gloss PBR substance is also compatible with Marmoset Skyshop.

The substances also provide the benefit of only using roughly 17kb of information each, and only generate the final textures at run-time. This drastically reduces disc space usage and installation times.

If you don't like using substances in your project, then you can simply export conventional textures from the substance.
After tweaking the settings to get the look you want, select the substance, go over to the inspector where the substance settings are located, select the cogwheel icon near the top, and choose Export Bitmaps from the dropdown.
This will create .TGA textures from the substance.

https://www.youtube.com/watch?v=IikKll629u4
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