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PBR - Axe

polycounter lvl 13
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Fwap polycounter lvl 13
Hail,

Decided to give PBR a shot, as well as actually post some work on here for once.

pyWqbdf.png


reference that was used.


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As always i'd love some crits and advice.

Replies

  • WarrenM
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    My main crits would be for the metal blade.

    It looks like shiny stone at the moment. I'd swap out the textures there to something else.

    Also, I'd love to see the curved part smoother and sharper than the rest, making it look obviously ground down and sharpened.
  • felipealves
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    felipealves polycounter lvl 10
    That blue base does not define any material.

    But good start anyway.
  • kinslayer233
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    kinslayer233 polycounter lvl 4
    You need to give that metal some work. Also you should give the model some personality, it looks like it is a brand new axe. Some scratches like it was used to chop some lumber would be nice, and probably the person had the hands dirty and left finger prints or some kind of marks on the wood.
  • Fwap
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    Fwap polycounter lvl 13
    Thanks for the crits guys, will work on that metal for sure.

    I'm having trouble with the albedo values though, if its anything but pure white it becomes a very dark grey almost unreadable, will get pics of it soon.

    @Filepe, do you mean the blue on the abledo, its meant to be paint any advice on how i can make it read better.

    @kingslater, i was kind of going for a new axe feel, but maybe i can add just a tad of imperfections to give it character.
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