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Rigging and skinning issues

interpolator
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BagelHero interpolator
I rigged, skinned, and posed this crab, but only just realised I haven't yet baked the armor/saddle on her. The posed version no longer has a way that I know of to revert to the default pose, so my problem is... How can I bake the objects, but return them to the position they're currently in after I have done so?

For a little more information, I have a copy of the shells/other props in their default position, that I can most certainly bake, just the UVs are different now, so I have no idea how I could get those objects/maps back into this pose after baking.

NrQ0D7.png
I'd really rather not have to revert to the old version from before I skinned and weighted everything. Thanks in advance. :poly136:
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