Building kits in UE4? Lots and lots of pieces...

I'm still fairly new to the UE4 engine.

I was wondering if anybody had any tips on how to export out multiple kit pieces into the engine in a quick manner.

I'm using 3dsMax as my 3d editor. What I'm finding difficult is I have to painstakingly move each kit piece to 0,0,0. Then select the rendermesh as well as the collision mesh and hit export selected.

When you're making an environment kit with over 40 pieces, this can become a huge time sink.

I tried using this script:
http://www.tomshannon3d.com/2014/07/tstools-first-release-ue4-mass-fbx.html

But, it exports out each collision mesh piece individually as opposed to combining them...

I'm really just looking for quick way to get around this...

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