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Maya - Normal Baking help

polycounter lvl 9
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Marshkin polycounter lvl 9
Hey guys,
I've poked around on the forums for an answer to this already, but I can't seem to get this to work right, or rather, to figure out exactly what I'm doing wrong.

The short and sweet of it is that when I bake my HP down to my LP in Maya, everything works fine except for one area, where it distorts really badly when I rotate the camera:

Example;
help_renders_zps5eb66f7c.jpg

Looking at the normal map, I can see exactly where it is breaking
help-normals_zps3f69926b.jpg
How do I fix this/prevent it from happening?

The High poly model looks okay... (I think)

help_hp_zpsa1832668.jpg
Low Poly;
help_LP_zpscca89e69.jpg

and last but not least, settings;
help-settings_zps29f322e1.jpg


Help?

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