Hey fellow polycounters,
Here's a tutorial I made recently on how to make an albedo map from a diffuse map. With this transition to PBR I have found cgtextures.com to be fairly useless because 99% of the textures are not taken with a polarizing lens. With this technique you can remedy that and still get some pretty good albedo maps from diffuse maps.
If anyone has crits, suggestions, tips, or otherwise, feel free to leave feedback for me.