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So UV's Don't Need To Be In 0 to 1 Space?

polycounter lvl 10
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Christian Cunningham polycounter lvl 10
I am pretty confused. I thought in order for a game engine to read textures correctly they needed to be in the 0 to 1 space on the uv sheet. This guy made a texture atlas and they extend the border. How would this work in engine? What am I missing?

Skip to 10:00 and check it out. I understand if it was for a render it would be fine. But I am confused because these are for a mobile game.

https://www.youtube.com/watch?v=gyJKHmDAH2Q

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