Retronamic wrote: »
I guess that licenses should be included with the art as well. Like, CC0, GPL, etc. This would help game developers, animators and all other creative people interested in using the work, without being worried about licensing.
I also suggest that you guys post your resources to OpenGameArt, they are an amazing group of artists and indie developers dedicated to free and open-source game art: http://opengameart.org
MohsenDehnavi wrote: »
your link has problem.please edit it!
NB-DanTE wrote: »
Female body model, not a game ready model but it can be used as starting mesh. Hope it will be useful.
Optinium wrote: »
Get them here - https://gumroad.com/l/cMTW
Mrfred wrote: »
all those models are really cool, but they pretty much all ( or most of em) lacks inner mouth
gilesruscoe wrote: »
You can download my tiger here!:
Gav wrote: »
I posted these a while ago, but, here they are again:
She 3PO: https://www.dropbox.com/s/a1pc05yjac9hwxp/GavinGoulden_She3PO.zip
Kamikazee Starfox: https://www.dropbox.com/s/r4n9uqwgdhprbly/GavinGoulden_Starfox.zip
Old old assets....
Sand wrote: »
I wanted to try out some new rigging ideas I had so I made a rig for gilesruscoe's tiger model. Thought I would share the file and see if any animators wanted to play with it. I would love to see any animations done with it and get some feedback on the rig.
Here's a link to the download:
It was made in Maya 2015, and unfortunately won't work properly in earlier versions. Feel free to use it for any personal or educational purposes.
EarthQuake wrote: »
A few people have asked questions about the materials for the lens model I created for my PBR in practice tutorial so here is the TB2 scene and textures for both metalness and specular workflow:
Feel free to use this for educational purposes, as it was created for a Marmoset tutorial, I can't give rights to use this asset in a game or commercial product though. Any questions about usage, get in touch with me directly.
woot wrote: »
giving away the high poly max file of my SCAR H, for anyone who wants to practice retopo and baking for hard surface props.
i cant really prove its mine other than having a lot of WIP renders of construction, which is probably good enough. i also have multiple witnesses to me making it, as well as stuff in the WAYWO thread, so dont do anything with it except learn!
ComradeDispenser wrote: »
Download link seems to give me a highpoly 1911
paultosca wrote: »
Count me in with the model from this post
-geometry files ( fbx and ma : maya 2012 , maya 2013.5 )
-textures in tga format ( transparency is on alpha channel of diffuse textures)
-PSD source for head diffuse
-PSD source for body diffuse ( since this is 4k and has quite some layers might be a bit unwieldy on systems with lower amount of RAM )
and alternante download link if my website fails for whatever reason
LE: forgot about this one .... while quite old might be useful to someone
kosh_fotsirk wrote: »