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Symmetry and Normal Maps?

greentooth
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FULGORE greentooth
First off, fantastic package. Easily my favourite way to present stuff. However, I honestly don't know if I'm making some rookie mistake, or something like that, but I remember not having this issue in Unreal, I think? (instead, iirc, the only issue Unreal had with normals and symmetry was a seam here or there)

Had the same thing going on with a mig welder, where for the half of the casing I made symmetrical, the indents appeared to be poking outwards and vice versa

e.g.
normalwoes.jpg

^ This was a little test involving the simplest of all baked normal maps on 1) a plane with a copy of itself mirrored and attached, and 2) a plane with symmetry. These weren't baked with the other half already there and UVs shifted 1 grid away, but I did that with the mig welder to no avail (just stuck to taking shots from one side of the asset)

Am I making a simple mistake here?

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