Obsolete would be a map set on a cluster of garbage propelled into a decaying orbit around a cooling sun (hopefully this dim sun could also serve to soften the light on metal reflection). Entirely automated, Obsolete would also probably fall within the derelict facility set as newly produced Liandri compacting equipment cube and stack bricks of outdated or otherwise irreparable equipment (mining machinery, tournament causalities, etc.), lifting off, as would be seen in the skybox, just as the metal of these moon-sized cubes start to glow from the heat.
These are some initial scenes to kick off the work-in-progress thread, though I hope to at least form some sort of FPS minded architecture out of the cubes; Mayan pyramids, middle-eastern ziggurats, whatever. [edit: Trying to fit in junk sculpture based architecture as well.] I'd also like to put in some industrial sized conveyor belts as seen in scrapyards or open faced mines. To cut down on the design clutter that a bunch of incongruous pieces of metal might cause, I'm also considering solar panels along pathways (playing off the sun a bit) to both minimize visual distraction as well as power the compacting equipment that's preparing the cube for entry into the sun.