Diablo 3 : Researchs and questions about how environments are textured.

Cremuss
polycounter lvl 7
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Cremuss polycounter lvl 7
Hi there,

My next handpainted project is going to be inspired by Diablo 3's environments and considering I've been a big fan of the desolate sands art since the I first discovered it, it's probably going to be something close to it :)

So I've been doing some tests and experiments, first focusing on finding a very productive workflow and optimizing a lot the texture and memory usage but I ran into a few questions that I couldn't answer. Since I'm not a pro in that kind of stuff, I figured out I would ask you guys your opinion on a few things technical questions that came to my mind while wandering the desolate sands. :poly141:

Of course I'm not necessarily asking you to answer all my questions but I would be grateful if you could give me some clues on a few of them :)

1 -
D3DesolateSandsStudy_1.jpg

2 -
D3DesolateSandsStudy_2.jpg

3 -
D3DesolateSandsStudy_3.jpg

4 -
D3DesolateSandsStudy_4.jpg

5 -
D3DesolateSandsStudy_5.jpg

6 -
D3DesolateSandsStudy_6.jpg

7 -
D3DesolateSandsStudy_7.jpg

Thanks a lot :)

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