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3DO problem

polycounter lvl 5
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OutOfMyMind polycounter lvl 5
Hi,

Every object i make has some strange light and shading anomalies on the edges in 3DO(they all work great in unity or marmo) like on this picture(mark that this is not seam):
9hrdNaR.png
I tried exporting .obj with different shading angles and some other methods and I can`t find a solution.
Whats interesting when I load Helmet example shading and lightning work fine. What am I doing wrong? :) I use Blender.

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  • OutOfMyMind
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    OutOfMyMind polycounter lvl 5
    Nevermind, I`ve worked it out, it this due to my baking. If anyone read this and has a link to a tutorial that explains in-depth the process of baking normal map and why some maps work great in unity but not in 3DO I`ll appreaciate this :)
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