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Substance Painter - Latest Build - 2019.1

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SP Beta 9

rLGJYLMjpg

Main Changes

  • Added: Yebis 2 post Processing!
  • Added: Scale control over Materials applied to Fill Layers
  • Updated: New project wizard allows you to import input maps (AO, Curvature, etc.)
  • Updated: Automatically plug input maps (AO, Curvature,etc.) to Substance Effects
From Beta 8
  • Added: Multi-Material - You can now paint on multiple materials in the same document
  • Added: Symmetry painting
  • Updated: All blending modes are now available
  • Fixed: Multiple GPU crashes
  • Fixed: Project reset if Material name contains special characters
  • Fixed: UVs are messed up after saving project and reopen with multiple UVs

Replies

  • Jerc
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    Jerc interpolator
    [size=+3]SP Beta 10[/size]

    APkRgqJ.png

    Main Changes
    • Added: Stencil masks - A new Stencil slot appeared in the Tool window when using standard or particle brushes. It allows you to use a greycale stencil mask, ala Mudbox.
    • Fixed: Quadro cards support
    • Fixed: Shader give black result with low roughness
    • Fixed: Substance materials are capped at 256 in Beta 9
    • Fixed: Normal map export deletes the green channel
  • Jerc
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    Jerc interpolator
    [size=+3]SP Beta 11[/size]

    TQWOKtr.jpg

    Main Changes
    • Added: Add a splitter between the 3D and 2D views
    • Added: Use a gradient background in the 2D/3D views
    • Added: Interface for the Levels histogram
    • Added: Merge shelf and library
    • Added: No save action required when creating or updating a preset
    • Added: Import assets in the shelf through Drag and Drop
    • Fixed: The name of buttons is displayed over in the main toolbar

    [size=+2]Substance Painter now has an official release date: October 15th![/size]
    Of course the update rate won't slow after the release and we will continue adding plenty of new awesome features after the 1.0 release.
  • Jerc
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    Jerc interpolator
    [size=+3]SP Beta 12[/size]

    CVdjVW0.png

    Main Changes
    • Added: Eye dropper
    • Added: "Preserve stroke position" option added to mesh reimport for when the bounding box changes.
    • Updated: Normal map for Cymourai default mesh
    • Updated: Improve tool view interface (colors are wip)
    • Updated: Move the menu "Help->Settings" to "Edit->Settings"
    • Updated: Save the export path in the "Export all channels" window
    • Updated: New levels GUI with histogram display
    • Updated: Better asset management (Drag & Drop of resources in the Library & Shelf, Reload resources, Delete unused resources)
    • Updated: Switch from "diffuse" to "basecolor"
    • Updated: Sliders editing adjustments - Allow dots in addition to commas and improve Levels values edition
    • Updated: Fill layer: increase maximum tiling value
    • Updated: Default environment map
    • Fixed: Bad reflexion artefacts on extreme angles
    • Fixed: Broken specular/gloss export
    • Fixed: Links in the "about" window of painter don't work
    • Fixed: Crash with OSX Yosemite
    • Fixed: Mesh are saved triangulated
    • Fixed: The color shortcut of the Tool window send to emitter instead of grayscale
    • Fixed: Color picker stays open when switching from layer to mask
    • Fixed: Can't save material from a fill layer
    • Fixed: Enable resizing of the three regions of the shelf
  • tungerz
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    tungerz polygon
    Jerc,
    Thanks for the update :) Question tho...
    osx (Build 0.12.0.461 )only? win still showed Windows - Build 0.11.0.450


    -::EDITED::-
    It just wasn't at the higher level offered, looked into all versions and saw it was there (
  • Jerc
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    Jerc interpolator
    [size=+2]SP Beta 12.1[/size]

    Main Changes
    • Added: Unity 5 Export Preset
    • Fixed: PBR Shader, rendering quality should improve a lot
    • Fixed: Focus function is broken and meshes are cropped by default
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.0[/size]

    0dVgp76.png

    Main Changes
    • Added: Custom Shader Support
    • Added: 4k resolution support
    • Added: Sample character projects
    • Added: Display progress bar for long computation times
    • Added: [Export] Add a dilation pass before diffusion postprocess
    • Added: Command line arguments in SP for simple operations
    • Added: New Materials and Effects
    • Updated: Tool preview (separated real time material preview and stroke testing area)
    • Updated: Do not create a default document when Painter starts
    • Updated: [Tool] Add the possibility to manually edit a grayscale value
    • Updated: Various improvements for the Stencils (Snap, Reset)
    • Updated: Particles are now subtools of the Painting brush, Eraser and Projection tols
    • Updated: [3D View] Use baked AO in the viewport render
    • Updated: Split the stencils controls between the 2D & 3D view
    • Updated: Small thumb size tweaking in the library
    • Updated: Search fields are specific to each window
    • Updated: UI tweaking
    • Fixed: [Susbtance] Switch does not work
    • Fixed: [Color Dialog] Hue gradient not refreshed
    • Fixed: Impossible to update a mesh if the filename is identical
    • Fixed: Tool is not visible in views when too small
    • Fixed: Decal tool on Retina display doesn't work properly
    • Fixed: [Substance] Int1 are displayed as float1
    • Fixed: [Substance] basecolor input/output are not recognized
    • Fixed: [Substance] filters can't be reloaded
    • Fixed: [Tool] grayscale widget is always collapsed
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.0.1[/size]

    Main Changes
    • Fixed: Parameters values are limited to 2 decimals for Particles
    • Fixed: Substance loaded from cache are not displayed in the UI as outdated
    • Fixed: Crash when loading a mesh from a network url
    • Fixed: Painter is now recognized as signed on Mac OS X
    • Updated: [Tool] Improved Material parameters usage
    • Updated: Various performances improvements in the engine
    • Added: New shortcut to the uservoice website in the Help menu
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.0.2[/size]

    Main Changes
    • Fixed: [3D View] Custom shader parameters are separated by a large space
    • Fixed: [Export] Missing sRGB conversion for Unity4 preset
    • Fixed: Possible Crash when loading fbx meshes
    • Fixed: Crash sometimes when loading simple obj meshes
    • Fixed: Computing bar stays blocked to 100% at loading
    • Fixed: Reloading a substance puts it in every category
    • Fixed: DirectX/OpenGL switch broken
    • Updated: Improved performances in material preview with substances
    • Updated: Improved performances with brush stroke preview when updating document
    • Updated: Improved performances in viewport with lower update rate for non working area
    • Updated: [Post Effects] Improved UI to manage settings
    • Updated: [Post Effects] Reset to default values
    • Added: Substance effects and layers operations in right-click menu
    • Added: Support for pre-multiplied Input/Output in substances
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.1[/size]

    xKTFB5y.jpg

    Main Changes
    • Added: [Effect] New Material ID mask creator
    • Added: New doted white/black line for the brush gizmo
    • Added: New angle follow parameter
    • Added: New backface culling parameter
    • Added: New Lazy mouse parameter
    • Added: [Layers] Support for multiple selections and management
    • Added: [Layers] Copy and paste from one texture set to one another
    • Added: [Export] Adobe Photoshop's PSD format
    • Added: [Shelf] New tool : fur, metal stitches and zipper
    • Added: [Shelf] New brush : mold, pencil, sharp line and stitch
    • Added: [Shelf] New alpha : Gaussian noise, sharp line, mold, pen, splash, stitch, zipper
    • Updated: Painting performances improved by only updating parts of the textures needed
    • Fixed: [Shelf] Impossible to load a substance with graph having identical labels
    • Fixed: [Layers] Pass Through blending mode doesn't work with masks
    • Fixed: [Stencil] Scale is broken in 2D view
    • Fixed: Issues and crash on Mac OS Yosemite
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.1.1[/size]

    Just in time for Christmas! :)

    Main Changes
    • Updated: [Layer] Select the layer on top when opening a project/switching texture set
    • Updated: Improved "Save" and "Save as" speed with new compression algorithm
    • Added: Display en error when opening a project too recent for Painter
    • Fixed: [Tool] Geometry decal produce memory corruptions
    • Fixed: [Brush] Impossible to manually enter float values below 1 for the brush size
    • Fixed: [Layer] Creating a color selection effect doesn't add it in the layer stack
    • Fixed: [Layer] Moving the mouse over the layers makes Painter to flick in the taskbar
    • Fixed: [Layer] Adding a bitmap as a mask can lead to a crash
    • Fixed: GUI for the solo mode with the Height channel is incorrect
    • Fixed: "Save project" can fail and corrupt a project
    • Fixed: Crash when opening a project after loading another one with an outdated shader
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.1.2[/size]

    Small update, Rotation on Fill Layers is finally here! The next release should be pretty interesting :)

    Main Changes
    • Added: New Translate, Rotate and Scale settings in the Fill layer
    • Updated: Enhanced filtering for Brushes and Fill layers
    • Updated: The trial version is now fully featured (can export) but limited in time.
    • Fixed: Impossible to import OBJ meshes with very small precisions
    • Fixed: Issue when activating a license on Windows 7 and 8
    • Fixed: Crash during a "Save As" of a project
    • Fixed: Crash when deleting the last channel of a texture set
    • Fixed: Crash when deleting a layer in a specific context
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.2[/size]

    SLdEBSB.jpg

    A pretty beefy update today, with the ability to use normal maps as brushes and fill layers, rotate them freely while keeping a correct result.
    Also a brand new export wizard allows you to create custom complex export patterns to fit your engine and pipeline!

    Main Changes
    • Added: New Normal channel allowing to paint normal map data and combine the results
    • Added: [Export] New export window with the ability to create custom packing and set custom names
    • Added: The project file format is now a single file instead of folders
    • Added: [Export] Support different Normal formats (DirectX, OpenGL)
    • Added: [Export] Create a temporary "lock" file during export
    • Added: [Layers] Shift+LeftMouse click can be used to toggle a mask
    • Added: [Parameters] Expose the color space at the bottom of an image input
    • Updated: [Shelf] Effect "MG Mask Builder" has now new settings
    • Updated: [3D View] Ambient Occlusion map now occlude the diffuse contribution, not the specular
    • Fixed: Projection material/Stencil preview doesn't show properly in the viewport
    • Fixed: [3D View] Shortcut tooltip not displayed when using "S" (stencil) shortcut
    • Fixed: [Shelf] Effect "MatFx Skin Scale" has now better performances at low resolution
    • Fixed: [Export] Textures from export are just upscaled when specifying a larger document size

    HkRcMbS.png
  • WarrenM
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    Nice! The UE4 channel packing looks sweet...
  • haiddasalami
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    haiddasalami polycounter lvl 14
    Wooh! This looks awesome :)

    Edit: Just tried it out. Worked awesome! :)
  • MeshMagnet
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    MeshMagnet polycounter lvl 9
    Thanks Guys!

    The new youtube video showing off the new features is a nice addition.

    This program is awesome, keep up the good work. :)
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.2.1[/size]

    Main Changes
    • Added: *.spp files can now be opened through a double click in the explorer
    • Added: [Export] New "$project" tag for export presets
    • Added: [Export] Add map list (with nomenclature) below each texture set
    • Added: [Export] Add a button All/None to select the texture sets
    • Added: [Export] Empty maps are discarded during export
    • Fixed: [Export] Unity5 presets have inverted maps
    • Fixed: [Export] Adding a forward slash in a preset name will create a corrupted folder
    • Fixed: [Export] Height channel exported in 32bits formats is incorrectly clamped
    • Fixed: [Export] Texture set list is not sorted like in the project
    • Fixed: [Tool] Backface culling doesn't work anymore
    • Fixed: Save doesn't work with special characters in the path
  • sgt.wulf
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    Started to learn substance painter. Very powerful and fast. My question is will there be more substance effects in future build?
  • Jerc
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    Jerc interpolator
    Yes, we will add more effects of all sorts (not just mask generators) in the future.
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.3.2[/size]

    SlBJhh6.png


    Changes:
    • [Bakers] Added new bakers : Normal, ID, Occlusion, Curvature, Thickness, Position
    • Tri-Planar projection
    • support for shadows
    • [Bakers][3D View] Use Mikkt tangent space computation if no tangents/binormals are found
    • [Effects] new icons on the effect stack
    • [Effects] blending mode between fill actions in effect stack
    • "lock" file during the save process
    • [Effects] Fill action in effect stack
    • new ressource : Smart Materials
    • Allow to reorder layer effects
    • Ability to set required openGL states into custom shaders
    • Support for alpha transparency via new shaders
    • Shaders are now versionned and fully saved into a project
    • Warn user if the shader doesn't compile anymore
    • [Effects] Effect stack is now inverted and displayed from top to bottom (like layers)
    • [Effects] Rename effects (substance effect = Filter, substance mask generator = Generator)
    • Substance engine has been updated to V5

    Fixes:
    • [Layers] drag and drop under a collapsed folder
    • [Shelf] content filtering in mini-shelves
    • [Shelf] Renamed categories and reorganize tabs
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.3.3[/size]

    Known issues:
    • Clean action does not delete unused data from the project until a "Save As..."

    Changes:
    • Update Substance engine to v5
    • Add software version and project name in the title bar
    • Sanitize TextureSet names and Smart material names
    • [Shelf] Add new environment maps : Bonifacio aragon strairs, Bonifacio street, Corsica beach, studio 05, Tornoco studio
    • [Shelf] Update MG Mask Builder with new parameters
    • [Shelf] Update and calibrate old environment maps

    Fixes:
    • Crash when opening the export window
    • "Check for updates" is not working
    • [Layers] Don't unselect the mask when clicking on a effect
    • [Tool] Tri-planar doesn't work with Normal channel
    • [3D View] Diffuse lighting from env map is incorrect
    • [3D View] Exposure computation is different from Designer
    • [3D View] Shadows should not be visible on 100% metallic surface
    • [3D View] Mesh with mirrored UVs has flipped tangent/binomals
    • [3D View] Shadows produce incorrect results on certain meshes
    • [Bakers] Remove ".alg_meta" folder created by assbin files
    • [Bakers] Crash when baking if Painter recompute a TextureSet at the same time
    • [Mac] White Box UI Glitch when launching the application
    • [Windows] Impossible to drag'n'drop in UI widget when undocked
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.3.4[/size]

    Known issues:
    • [Baker] Matching by names doesn't work with OBJs exported from zBrush

    Changes:
    • [Effects] Levels Clamp should be on by default to mimic "classic" levels
    • [Layers] Change the minimum and maximum tilling in Fill action
    • [Layers] Save and Restore the stack status
    • [Bakers] AO Baker take the normal map into account if no HP is specified
    • [Bakers] Added tooltips and additional information in the baking window
    • Create a backup file when saving a project

    Fixes:
    • [Mac] Crash with Mac OS X Yosemite (10.10)
    • [Mac] Impossible to quit fullscreen mode
    • [Bakers] Baking match by name option doesn't work
    • [Bakers] Mikk tangent space used in SP doesn't work with UE4
    • [Bakers] ID baker can't bake material ID colors
    • [2D View] Wireframe doesn't appear when using the Geometry decal tool
    • [Tool] Brush alpha channel is displayed as checker instead of transparency with materials
    • [Tool] Crash with Geometry Decal
    • [Layers] Material slot is collapsed by default on Fill layer
    • [Export] Crash when exporting at higher size than texture set resolution
    • Specular channel is not recognized in filters.
    • Clean + save doesn't strip the resources from the spp archive properly
    • Don't store low-poly transformation in high-poly assbin file
    • FBX file is imported with too many texture sets
  • WarrenM
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    • [Bakers] Mikk tangent space used in SP doesn't work with UE4
    • [Bakers] ID baker can't bake material ID colors
    giphy.gif
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.3.5[/size]

    Changes:
    • Computation time improvements on project extremely long to load
    • Change the "GPU Troubleshooting" window to be more understandable
    • [Layers] Save the status of the the ratio lock for Fill layers and make it "On" by default
    • [Bakers] Matching by name now use suffix as separator



    Fixes:
    • [License] Activation problem when there is an already existing license file
    • [Mac] Crash when loading specific FBX files
    • [Mac][3D View] Incorrect reflection for integrated GPU
    • [3D View] Quick Mask font is broken
    • [3D View] Material picker makes the viewport totally black
    • Crash after opening projects created in 1.3.3
    • Material preview is empty when using shaders with alpha
    • Painting stop working on specific meshes
    • Performances decrease a lot with specific OBJ meshes
    • User channels are not mapped when using effects
    • Temporary folders are not cleaned on startup
  • warxsnake
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    warxsnake polycounter lvl 8
    Just got 1.4.0 through Steam auto update.
    Any time I create a new project its read-only
  • Gheromo
  • WarrenM
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    New video looked hot! Some nice new features...
  • Jerc
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    Jerc interpolator
    warxsnake wrote: »
    Just got 1.4.0 through Steam auto update.
    Any time I create a new project its read-only

    Do you mean the SPP file is read only? Even after you closed the project?
  • Jerc
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    Jerc interpolator
    [size=+3]SP 1.4[/size]

    fNDnKct.png


    Changes:
    • [Export] Add additional maps (bakes) in the list of the available exportable maps
    • [Shelf] Use sbsar materials as Painter materials automatically
    • [Shelf] Allow to use custom Shelf paths
    • [Shelf] Change the minimum size of the Shelf window
    • [Shelf] New content : 20 new smart materials
    • [Shelf] New content : new procedural substance (weave, mesh)
    • [Shelf] Updated Blur filter
    • Draw straight lines using a modifier key (Shift)
    • Add Ambient Occlusion channel and rework AO/Normal behavior in layer stack
    • Read default color from Image Input defined in Substance user data in Substance Designer
    Syntax: defaultcolor = (1.0,0.5,0.0) or defaultcolor = (255,128,0)
    • Allow to export the log from the help menu

    Fixes:
    • [Baker][Mac] Crash with Normal from mesh baker
    • [Baker] Crash if there is no UVs in the cage file
    • [Baker] Matching by names doesn't work with OBJs exported from zBrush
    • [Baker] Baking with a cage overwrites bake if using multiple texture sets and overlapping UVs
    • [Baker] Specific OBJ files result in black textures
    • [Shelf] Can't read resources if set to read-only
    • [Shelf] Asset files are being written Painter if they have been used in the project.
    • [Shelf] Reloading substances also update the layer
    • [Export] Tiff exports 32 bits images that can't be read properly by Photoshop or game engines
    • [Export] Default channels preset always export as RGB
    • [Material] Diffuse channel override BaseColor mapping with substances
    • [3D View] Incorrect Diffuse lighting with specific environment maps
    • [Tool] Unable to rotate a brush to a specific angle
    • Viewport gets focus when hovered on while typing in a text field
    • Crash with presets too recent for the current version of the shelf
    • Crash after replacing mesh
    • Crash when reloading a substance with different number of inputs
    • FBX meshes from Cinema4D import with incorrect material names
  • warxsnake
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    warxsnake polycounter lvl 8
    Jerc wrote: »
    Do you mean the SPP file is read only? Even after you closed the project?

    Right after a new project is created upon importing a mesh and texture sets, a (Read Only) bracket gets added to the Substance Painter titlebar.
    Saving the project gives you a 0KB file.

    I'm on the steam version.

    I'll reboot in the meantime.
  • Zelfit
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    Zelfit polycounter lvl 8
    Yay! Lines! Shift LMB and Ctrl-shift LMB
  • Jerc
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    Jerc interpolator
    warxsnake wrote: »
    Right after a new project is created upon importing a mesh and texture sets, a (Read Only) bracket gets added to the Substance Painter titlebar.
    Saving the project gives you a 0KB file.

    I'm on the steam version.

    I'll reboot in the meantime.

    Yes, the file is set to read only and will show as 0KB until you close it, to avoid corruptions or issues when moving or overwriting files that may be open. It's the regular behavior.
  • Froyok
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    Froyok greentooth
    [SIZE=+3]SP 1.4.1[/SIZE]


    Changes:
    • [Viewport] Allow to dock panels side by side
    • [Effect] Add a background and a ruler for the level effect
    • [Effect] Add a Paint effect that allow to work over other effect

    Fixes:
    • [Shelf] Thumbnail generation is broken if no project is open
    • [Shelf] Material preset preview fail to generate
    • [Shelf] Material previews can be generated on a mesh with inverted normals
    • [Shelf] Thumbnails always recompute because of incorrect hash function
    • [Shelf] Clicking on a substance material doesn't connect additional maps
    • [Tool] Incorrect value sampled with Material picker
    • [Tool] Color picker pick viewport cursor color
    • [2D View] Very low framerate/performances
    • [Export] Crash when opening the export window with too recent export presets
    • [Export] Height channel to Normal map is converted to the wrong space (DirectX/OpenGL inversion)
    • [Mac] BaseColor from substance effects is displayed as Linear
    • [Mac] Straight lines widget is incorrectly drawn on Retina
    • Straight lines can stay enabled even with the shortcut released.
    • Straight lines guizmo disappear after rotating the environment map
    • Ambient occlusion outputs from substances are not plugged to the AO channel automatically
    • Fix license copy issue on windows with special character in username
  • tungerz
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    tungerz polygon
    Is it possible that the install wiped out the materials i saved out of the shelf?
    at work now,will check more when at home...
    also loaded the new build with hans sample and painter didn't want to close,had to use Windows task manager to exit.
    win 7.x64, 560ti gpu, q6600 cpu w/ 8gig ram

    Cheers,
    ~Tung
  • Froyok
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    Froyok greentooth
    tungerz wrote: »
    Is it possible that the install wiped out the materials i saved out of the shelf?
    at work now,will check more when at home...
    also loaded the new build with hans sample and painter didn't want to close,had to use Windows task manager to exit.
    win 7.x64, 560ti gpu, q6600 cpu w/ 8gig ram

    Cheers,
    ~Tung
    Can you post your problem in the appropriate thread ? This will be more convenient to track for us.
  • LaurentiuN
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    LaurentiuN interpolator
    Thank you for the Paint effect. awesome stuff
  • arvinmoses
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    arvinmoses polycounter lvl 13
    Awesome release as always! Thanks guys!

    Could you explain what this is please?
    [Viewport] Allow to dock panels side by side
    It sounds really interesting.
  • Froyok
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    Froyok greentooth
    arvinmoses wrote: »
    Awesome release as always! Thanks guys!

    Could you explain what this is please?
    [Viewport] Allow to dock panels side by side
    It sounds really interesting.

    That you can dock panels like this :

    1435172732-2015-06-24__21-02-10__Greenshot.jpg
  • arvinmoses
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    arvinmoses polycounter lvl 13
    Oh very cool! thanks Fabrice!
  • MDiamond
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    MDiamond polycounter lvl 10
    Froyok wrote: »
    That you can dock panels like this :

    1435172732-2015-06-24__21-02-10__Greenshot.jpg

    ibaeheh0twsjwdzxjx6.gif

    My feature request was implemented! I love you guys so much!
  • dzibarik
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    dzibarik polycounter lvl 10
    Will you implement applying effects to layers instead of base maps which I put into slots? Like for example I've painted some height information and I want to run it through rust effect. Do you have it in your roadmap?
  • Froyok
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    Froyok greentooth
    dzibarik wrote: »
    Will you implement applying effects to layers instead of base maps which I put into slots? Like for example I've painted some height information and I want to run it through rust effect. Do you have it in your roadmap?

    Depending exactly on what you need, you can already do that with Substance Filters.
    Substance filters are able to read the channels of the documents and perform whatever you want. That'w how the blur, sharpen and warp filter work.
    See : http://support.allegorithmic.com/documentation/display/SPDOC/Creating+custom+filters
  • dzibarik
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    dzibarik polycounter lvl 10
    I see but they still need AO, curvature and so on. As I see it's not really possible to implement it unless you're doing it manually in Designer. Or can I do the following:

    Create my own sbsar filter in Designer (i.e. for example convert normal into curvature, then break curvature with some noise and so on) and import it into Painter?
  • Froyok
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    Froyok greentooth
    dzibarik wrote: »
    I see but they still need AO, curvature and so on. As I see it's not really possible to implement it unless you're doing it manually in Designer. Or can I do the following:

    Create my own sbsar filter in Designer (i.e. for example convert normal into curvature, then break curvature with some noise and so on) and import it into Painter?
    AO is doable by hand, but indeed other map such as curvature will be more tedious to create without baking. For the curvature you could indeed use a filter form Designer. It won't be seamless unfortunately.

    If you have more questions I suggest creating a dedicated thread.
  • Jerc
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    Jerc interpolator
    [SIZE=+3]SP 1.4.2[/SIZE]

    Fixes:
    • [Tool] Crash when using geometry decal with quick mask
    • Updating project from 1.4.0 to 1.4.1 consume all the computer memory
    • Old project format import incorrectly
    • Custom shelves parse the entire hierarchy and duplicate assets
  • remotecrab131
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    remotecrab131 polycounter lvl 9
    I want to make a suggestion


    Add a shortcut for updating the imported texture on a fill layer, to make it easier to use with Photoshop and other paint software. Currently it does not update the texture until I manually go to the texture, reload it and re-select the texture in the fill layer channel.

    In Designer it automatically updates when I save from other software. Could painter become the same?
  • Jerc
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    Jerc interpolator
    Yes, this is on the short term roadmap.
  • NicolasW
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    NicolasW polycounter lvl 13
    [SIZE=+3]SP 1.5.0[/SIZE]

    Changes:
    • [Shader] Add line number in Shader compiling error messages
    • [Shelf] Improve thumbnails previews quality
    • [Shelf] Automate thumbnail generation for Smart Materials
    • [Tool] Shortcut to control hardness setting in the substance
    • [Tool] Use grayscale widget for geometry decal when over a mask
    • [Tool] Shortcut to invert paint color while painting on a greyscale map
    • [Viewport] Allow to display the wireframe and change its color
    • [Viewport] Blur the environment background
    • [Controls] Add rotation to brush mouse shorcuts
    • [Export] Export to Sketchfab
    • [Export] Create export presets for renderers
    • [Export] Add converted map Reflection, F0 and 1/IOR
    • [UI] Add Welcome screen
    • [UI] Update default layout
    • [UI] Add missing tooltips and rename some menu entry
    • [Layers] Export currently selected mask as bitmap
    • [Layers] Add "invert mask" action in the right-click menu

    Fixes:
    • [Project] If the meshes pivot's are different in the FBX, the meshes get exploded upon import
    • [Substance] Substances used in projection tools are locked in 256*256
    • [Layers] Crash when using clear mask
    • [Export] Incorrect gamma conversion on very dark textures
    • [Export] Position map can only be used in export presets as a grayscale map
    • [Tool] Geometry decal start color is black when used on a mask
    • [Tool] Rotation shortcut doesn't work if there is no hardness in the alpha
  • Gilgamesh
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    Gilgamesh polycounter lvl 12
    Getting constant lockups and crashes in win 10, even the bug feedback fails sometimes (fresh install, win 7 was working fine).
  • NBLM
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    NBLM polycounter lvl 13
    plz let us take high res screenshots from the viewport
  • Jerc
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    Jerc interpolator
    Gilgamesh wrote: »
    Getting constant lockups and crashes in win 10, even the bug feedback fails sometimes (fresh install, win 7 was working fine).

    Do you have an NVidia card? The Win10 drivers have issues with Painter and other tools/games and NVidia is currently testing a fix.
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