Home General Discussion

3D Coat - Normal Display Error?

thebubz
polycounter lvl 7
Offline / Send Message
thebubz polycounter lvl 7
I'm getting what I think is a display error but I'm not sure. I have the most up to date version of Coat and when the normals are turned on, there are a few places where this shows up. If I break off the effected geo it still stays, and if I triangulate the mesh, it stays but changes a little.

I have the green on there to show it isn't the normal map that is baked incorrectly. (You can tell by pixel density) It displays in other applications fine, and when I bake the normals, the error doesn't show up.

Any ideas? It won't effect the end product at all, it's just annoying to view while working.

Thanks for any help.

67pP6Aq.png
Sign In or Register to comment.