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Forest scene

polycounter lvl 11
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Monophobe polycounter lvl 11
Hey all. I'm going to start work on a forest scene in UE4 as I've not done an environment for personal work for quite a while. Still working out precisely what I want to achieve but I've had a little time in Substance Designer and figured I'd knock up a few ground textures.

These are entirely procedural apart from a greyscale leaf texture so I can generate variations by changing the random seed and I'm outputting diffuse/normal/metallic/roughness/AO/height.

(I've also made a pine tree and baked some grass planes and a fern from geo, but these are still in max and need more work before I show them off).

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