Heres the situation. I have a low poly poly inside of max, and i have a high poly model in max. I am trying to bake the details of the high poly to the low poly. Simple right? Of course not.
This is the result im getting:
See ho you can see the individual faces?
I dont know what that is!
Both models are shaded smooth.
The uv's are connected.
The faces are connected.
The normals have been checked.
I have tried baking inside of Xnormal.
I have tried baking in Z brush.
I have exported both models as obj with minimal export setting and re imported
them back into the scene and its the same thing.
I dont know what else to do!
Any help would be greatly appreciated!
Also, when i import the model into zbrush, it seperates the faces of the uvs into individual faces. Maybe that is a clue to whats happening.
Thanks in advance!
Replies
By that do you mean smoothing groups?
If not, try that.
How does it look on your model?
Rune - Sure! https://www.dropbox.com/s/qo4d8xl3o1hd66i/UndeadMinotaur_HighPoly_HeadExportTryingToFixShadingAndUvProblems.obj
SargentCrunch - Ill give that a try, thanks!
Rune - Sorry, that was the high poly(which you may also want).
Here is the low poly.https://www.dropbox.com/s/4di2gk4rq6ljd4o/UndeadMinotaur_HeadExportTryingToFixShadingAndUvProblems.obj
FIXED. B
Re-do your UVW, it's a mess.
When i loaded up your UVW in Roadkill, i noticed that alot of edges where not connected creating the sahding issues.
I reset the entire uvw and redid it in Roadkill to see where that would get me.
I re-did it REALLLY FAST with RoadKill! litteraly took me 3 minutes. and this is how it turned out!
Now bare in mind i am no character artist and still a student at Games Academy in Berlin, so the uvw is shit, but you can do it better!
Corrupt UV's can happen if you edit a model below the unwrap modifier. Sometimes the UV's will *look unaltered, but what happened internally is every UV Vertex was bumped over one number.
Same thing happens with the Skin Modifier.
You're 100% right I was just trying to get more info to figure out what was going on. I've tried over here and got the weird results, and while it looked smooth when applied to the low poly, you could see some artifacts on edges.
I've tried redoing the UVs and it seems to fix the problem though!
Bruno - Yeah it looks faceted ):
Eric - Very true!
monster - Thats a very annoying issue, i guess i need to be more careful with my stack!
Thanks for the advice everyone!
Thanks everyone, I can finally move on now.