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Pulling my hair out!

polycounter lvl 6
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Cheathem polycounter lvl 6
Heres the situation. I have a low poly poly inside of max, and i have a high poly model in max. I am trying to bake the details of the high poly to the low poly. Simple right? Of course not.

This is the result im getting:
y0pSdNV.png

See ho you can see the individual faces?
I dont know what that is!

Both models are shaded smooth.

The uv's are connected.

The faces are connected.

The normals have been checked.

I have tried baking inside of Xnormal.

I have tried baking in Z brush.

I have exported both models as obj with minimal export setting and re imported
them back into the scene and its the same thing.



I dont know what else to do!
Any help would be greatly appreciated!

Also, when i import the model into zbrush, it seperates the faces of the uvs into individual faces. Maybe that is a clue to whats happening.

Thanks in advance!

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