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Energy Transmitter

polycounter lvl 11
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Dethling polycounter lvl 11
I'm working on recreating the game Eart 2150 with the Starcraft 2 Galaxy Editor.

My first steps are to update the ingame models to a much higher texture resolution, polycount and use of spec and normal maps.

So far I build some basic version of the ED Defense tower and the ED powerplant. (http://dethling.deviantart.com/gallery/49778143/New-Project)
I also finished the high poly version of the UCS Energy Transmitter today.

As I always looking for feedback and I'm not very experienced with ingame models I want to ask for your feedback here.

Energy Transmitter (HP) (Ingame hight ~ 4-6 Meters):
energy_by_dethling-d7mbipy.jpg

Low Poly (ingame version)
energy_wire_by_dethling-d7mbirp.jpg

Vert count: 3375

My plan would be to add some panel lines and bolts with nDo. Then create the base textures with dDo and mix them with some hand-painted textures.

What do you think?

Next Step: laying out the UV (I hate this part^^).

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