Obscura wrote: »
I meant you could put the gloss map into the spec map's alpha channel, and the ao into the normal's or the diffuse's alpha channel to reduce the number of the used textures. Because the ao map and the gloss map is grayscale, it can be in just one channel instead of using a full image for them with 3 channels. Then 2 from those channels wouldn't really be needed, because one contains every information that you need for that map. Hopefully you understand what I'm trying to say.
but I understand that I can include the Gloss map within the Specular's alpha channel. Is thats right?