My wife just signed up for Polycount because she had an animation-related question, but since she's now waiting for her first comment to be approved, I'm asking on her behalf.
She's doing some game animations in Maya and is using pre-infinity and post-infinity in the graph editor to edit the tangents in order to make the first cycle seamless. Now that she's ready to make the next cycle, she's wondering if there's a way to isolate or mask the new keyframes for this second animation so she can take advantage of the pre-/post-infinity in the same way as before.
An obvious workaround is just making a new file for each animation, but she wants to know if there's a real answer in the graph editor, not just a quick fix with more files to keep track of. Seems like something that Maya would have, but we don't know what/where it is.
Thanks in advance!