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Dishonored style help

polycounter lvl 10
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Dragonar polycounter lvl 10
Hello everyone

I looking for a tuto/workflow to make a texture with a "Dishonored style".

Any link/picture and help is very appreciated

Thanks you all.:)

Replies

  • MetalHeartGR
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    wrong section????
  • Cibo
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    Cibo polycounter lvl 10
    I have played the game. Many textures are simply oversaturated and lacks a normal map. The result is a comic like look. I have not found "magic" :\
  • ng.aniki
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    ng.aniki polycounter lvl 13
    It is not that simple, you maybe did not spend enough time analysing it.

    They are a mix of handpainted style and based on photo/real life texture. It looks like, for some at least, they used some photo/real life texture, apply some filters, and paint by hand on top of it.
    And they have normal maps by the way, at least a big part of it baked from hi poly sculpts.
  • slosh
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    slosh hero character
    They seems to have a very organic "chiseled" style. And their proportions and faces are fairly stylized. While stylized, there is still an enormous amount of detail sculpting into faces and what not. While the texturing is important to achieve the look, the sculpt is equally if not more important so you should start there.
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