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Normal baking issue [3DS Max]

polycounter lvl 8
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Fisher007 polycounter lvl 8
Hi,

I got some issues with the normal baking. I have already read all the wikis and tutorials that has been shared here, on Polycount but couldn't find any relevant.

https://www.dropbox.com/s/6orflzkp1a21ho6/Screenshot%202014-04-24%2017.12.03.png

So as you can see on the picture it doesn't want to grab the outer sides of the indented "box". No matter what is the angle it just completely ignores it. :poly127: I tried to move around all of the LP/HP vertices nearby and to edit the cage but no luck. It feels like if the whole baking would use a perspective "camera" and that side isn't visible for it. :(

https://www.dropbox.com/s/mg61xkdj0dm7av9/Screenshot%202014-04-24%2017.18.01.png
https://www.dropbox.com/s/ivjlmsehh15309a/Screenshot%202014-04-24%2017.18.23.png
Rendered asset. As you can see the right side is good but the left is a whole mess.

Any help would be appreciated because I ran out of ideas. :)
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