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Getting rid of triangulated look while applying "wireframe" in material?

Inhert
polycounter lvl 9
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Inhert polycounter lvl 9
Basically I just want the mesh that I am retopoing to appear only quads instead of having that triangulated look on the mesh after applying the material to the mesh with "wireframe" ticked on the material editor in Max 2014. I can't seem to find a menu to get rid of the triangulated look on the mesh. I'm working with the Nitrous viewport to get the performance that I want out of the underlying dense mesh as my reference mesh for retopoing. If I revert back to Direct 3D viewport my old machine will suffer performance issues and I can barely move around the viewport.

I saw a retopo youtube video by undoz online and I am essentially trying to mimic what he's doing minus the triangulated look on the retopo mesh. Of course he is using an old version of max which is 2010 that uses the Direct 3D as its viewport. Any help would be appreciated.
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