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Deus Ex Scene

harjm
polycounter lvl 4
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harjm polycounter lvl 4
Uni Module

Was set out to recreate Chosen Deues ex concept in ue3 and below was my final submission.

My plan is to rebuild this Scene in UE4 using the new toolsets and make changes from my first attempt, as i was not happy with the outcome and would like to make someimprovements.

Any feedback on what can be improved from my first attempt would be much appreciated and will updte this form wiht UE4 progress.


[ame="http://www.youtube.com/watch?v=cnFJgrShf-U&list=UUBKL3QtSk2kIs3LdEK786dA"]http://www.youtube.com/watch?v=cnFJgrShf-U&list=UUBKL3QtSk2kIs3LdEK786dA[/ame]

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  • harjm
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    harjm polycounter lvl 4
    Below are observations that were made to the cocept art lookingat the hero piecs and modualr pieces and higlighting what cwould be repeated in the scene and workng the the centre of the scen where the yours eyes would be directed straght away.


    Ruleofthirdoverlay_zpsbd8e1d53.jpg

    Modular Elemens
    Assets_zps90ba588b.jpg

    Focal Points
    Red- MAIN
    Blue- Secondary
    Pointofintrest_zps7724fa98.jpg
  • harjm
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    harjm polycounter lvl 4
    I have started modelling the long back panel in the scene from m previous attempt this time using the Double turbo smooth method.

    [SKETCHFAB]913fe7c4c04d4af4bde6492964996be2[/SKETCHFAB]
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