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Android Helper - Rework

interpolator
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Jerc interpolator
So I've been working on this for the past few days for a future Substance tutorial.
It's a less stylized version of this amazing original asset by friend and polycounter Jarred Everson:

oole.jpg

The goal here was to automate as much as possible and build a library of specific wear and tear generator for different kind of materials (metal, paint, rubber, cloth, etc.) and the PBR materials that would go with it as I was creating the asset.
All shots are rendered in Toolbag2.

Ec1hBFW.png
n5WYKU0.png
BXxjiT3.png
yqq2X2t.png

Bakes were done in Substance Designer, the body was done in SD with minor Photoshop touch-ups on the AO bakes, emissive maps and small sticker details.
The face, hair and eyes were hand-painted in Substance Painter.


There are 4 texture sheets total, this is the Robot part of the main body.
Dt4Qto8.jpg

And the graph that goes with it.
0CyDsCS.png

I later on built a node out of the part labeled "Painted Metal" that creates, well, painted metal with lots of tweaks for tear and wear and used it on the Arms of the robot. Those filters should be shipped with the next update of SD actually.

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