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S.S. Nomad Control Station.

polycounter lvl 10
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Joltya polycounter lvl 10
Hello PC! I have this posted in the thread in my sig, but I'm beginning to think that it's getting a bit too cluttered with the other projects I'm working on, so I'm breaking them up into individual threads. (Should I even bother keeping the other one anymore, or should I ditch it completely?)

Anyway, here's a cozy little scene I've been working on on-and-off for the past couple of months. I plan on making this game ready, and hopefully into UE4 when the time comes. I'm a little bit intimidated by this, since this is my first environment and I'm not sure if I'm approaching it the most efficient way. I'd really appreciate any feedback/critiques/tips (especially with the windows. I can't figure out how I should transition the wall to the pane).

So here's the concept art:
FVH29t4.jpg

And here are some renders of what I have so far:

kzcYFGV.jpg
RU4C2jd.jpg
v0N8zJw.jpg

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