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UE4 - Ancient Ruins

polycounter lvl 12
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BARDLER polycounter lvl 12
Hi PC,

I am working on this scene in UE4 based on this concept by Shahab Alizadeh (http://shahabalizadeh.deviantart.com/)
3fzvpmQ.jpg

Here is a highpoly rock that will be used to make the large rock structures.
vBX3lxe.jpg

The lowpoly with the first texture pass and a detail normal
lNd9o3j.jpg

And the blockout and basic lighting in UE4
tkh8SxQ.jpg

Since the actual direction of lighting is strange in the concept I had to change the composition around to get the light to fall in a way that looked good. Also if anybody knows, how do you blur the shadows of a directional light. Thanks!

Any comments and critiques are welcome :D

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