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Hardsurface Assault Helmet

polycounter lvl 10
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Cactus on Fire polycounter lvl 10
Hey there.

So I threw in a quick a hardsurface mask, baked to lowpoly and imported it into Unity. The mesh is mirrored from the middle I notice that the seams on the central vertical axis of the mask appear funny. Is there any way to stop the normals to act wierd in Unity ? Apparently the normalmap interpretation of Unity isn't exactly compatible with other 3D applications.

Also feel free to comment & criticize the mask.

672 Tris
2048 Normal & Diffuse & Specular

3NJEyYL.jpg

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