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Baking masks

interpolator
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Torch interpolator
Hey all, just had a quick question about baking masks for details, specifically for Xnormal but would also be open to other ideas.

If working on details like stitches on a sculpt, is it possible to bake or create a mask for those stitches so they can be added to their own layer? I mean if they're already part of another subtool in Zbrush, but if I wanted to have them on their own layer in PS so the color could be changed easily, or would I have to paint the mask in this case? Thanks :)

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  • SuperFranky
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    SuperFranky polycounter lvl 10
    you can polypaint them and then bake vertex colors in xnormal and use that as a base for mask in photoshop. You can also think about adding stuff like stitches entirely in photoshop, sometimes it's not worth it to sculpt these details.
  • Torch
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    Torch interpolator
    Ahh great, thanks - I usually leave smaller details like this for painting in PS as you can have a lot of accuracy/sharpness that way, but just wondered if there was a way of doing it with sculpts. Will give it a shot :)
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