Hedge Knight's Last Camp (UDK Real-Time Shaders and Effects)

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DeepSpaceBanana polycounter lvl 5
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This is a project I worked on in school. It's a small still life scene I created to experiment with UDk's material editor and particle system. All the Assets including meshes, materials and particles were created by me. My theme was a Wounded Hedge knight's last camp.

Feedback and crits are welcome. :thumbup::)

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