walklikethis wrote: »
My only and biggest crit would be lack and type of work. All i know is that you are some what good at baking, decent at texturing and all round not bad.
Which is possibly the worst position to be in, as there are a hell of a lot people out there at exactly the same level. However, because you aren't terrible, you can rectify this!
Bespoke, well done and creative ideas is the name of the game. Do things to set yourself apart from the crowd, and do them well. Prop artist is a tough market these days. However, they are still about. A good example of unique well done asset would be this peice:
A unique take on the classic ammo crate and it is executed well. it is a bit odd, you dont quite know what it is at first (which is good in this case) it has nice details and you can see the function of it as well.
Now obviously i and nobody else expects you to do this sort of quality right away. However, it is a case of seeing how an interesting unique prop will sell your work.
If you applied that same level of skill to an AK47 and a 1970s jet pack, the 70s jet pack is going to be the thing that gets people looking at your work. Because it is cool, unique and interesting. I can find lots of knives and handguns on polycount, some better, some worse. So you dont set yourself up to be directly compared to thousands. Set yourself up to be unique and creative.
That is what will get your work noticed! Also, it has to be good, so post everywhere to get crit and all that. But no point going into your work. This was just to help your portfolio in general.
The artist is Denis Rutkovsky if you want to check his work out.
Tobbo wrote: »
I think this is a great start to your portfolio. Your knife is great and is obviously your strongest piece.
Are you rendering the revolver in Marmoset Toolbag 2 as well? I feel the materials and textures on the revolver could be pushed a bit more. There is somewhat of a background banding issue with your first pic of the revolver.
For a prop artist, I would advise having a wide range of props and not just weapons. I'm sure you already know this.
Just keep on making art and updating your portfolio with your strongest pieces.
Best of luck!
komaokc wrote: »
I didn't follow any tutorial though... And there's plenty of tutorials for guns and pretty much everything else?