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[Zbrush] Painted textures to polypaint

polycounter lvl 11
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Spudnik polycounter lvl 11
Hey guys,

following scenario: I have a game asset that I scuplted, baked and textured but now want to retexture by polypainting. Is it possible to bake the colors (approximately) from the lowpoly UVed/textured model to the highres sculpt to use as a base for polypainting? Or do I have to start at the beginning again?

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