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New to Zbrush, some questions.

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malcolm polycount sponsor
Hey guys, just starting to learn Zbrush and I have a couple questions perhaps someone can answer.

1. For projection master is there any way to incrementally scale, e.g. I am projecting a rectangular texture, but it comes in square and I have to eyeball it to go back to a rectangle.

2. What is the workflow for sub d mesh with floating details when you want to bring it into Zbrush and sculpt on it.

3. I've painted some damage in a layer, is there a way to export a high to low normal map without the rest of the model being baked into the layer?

4. Mudbox has vector displacement maps as brushes you can paint with, is this available in Zbrush in the same way or should I just use alphas. End result will be a baked normal map.

5. Is there somewhere online I can buy a CD full of alphas for bullet holes and cracks brushes that I can use in a commercial game.

6. Is there a relax brush, I often find my edges get all bunched up during sculpting and I want to spread them out after a while.
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