Hi there, does anyone have any advice how I might go about achieving an effect like the top left model of the cliff face at the enclosed link? My tools are Zbrush and Blender.
You could maybe try making few variations of those rectangle-ish rocks and then in ZBrush just duplicate the subtools, use the deformation tools to offset/ scale them etc until you have the full cliff face that you want, then touch them up with trim dynamic and clay tubes or something individually or merge them all and then do it. Then you could maybe dynamesh that whole cliff face.
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There might be better ways, but just an idea