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Modo UV editor equivalent to Blender 'Lightmap Pack'?

JedTheKrampus
polycounter lvl 8
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JedTheKrampus polycounter lvl 8
I'm getting my stuff ready for UDK and I need to make my second UV channel for lightmapping. In Blender, this was super easy to do because of the 'Lightmap Pack' UV unwrap option, which maximized texel utilization for lightmaps. Here's an illustration for those unfamiliar:

eM6plyR.png

(Obviously for a real lightmap I would increase the padding)

Is there something like this for Modo, perhaps in a third-party script, or do I need to write a Modo script or do my lightmap UVs in Blender?

Or should I not do my lightmap UVs like this at all because making a UV like this increases vertex count?

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