When I try to bake the detail from my high poly model to my low poly model I get the following normal map, which is not correct at all. Does anyone know where I am going wrong?
Without any other images of your models and UVs etc. I would say make sure your HP is all on one smoothing group and use a cage when baking. That should iron out most of your problems. Also your HP and LP should be in the exact same position in virtual space.
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