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Ambient Occlusion viewport display problem(Ok in Marmoset)

polycounter lvl 10
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MDiamond polycounter lvl 10
Hey Polycounters.

I'm working on a low poly version of a simple scifi-ish box and baked an Ambient Occlusion map from a a high poly model using baking IDs.

After compositing my map in photoshop for the different pieces, Modo only displays the occlusion on pieces that had UVs in the red bakeID file(which is the one I pasted the others files on). Maya's viewport gives me even weirder results. The map shows just fine in Marmoset 2(notice the big wheel).

Any pointers to what's going on?

aop7.jpg

5k6z.jpg

veh1.jpg

64r3.jpg

vlp1.jpg

2qgz.jpg

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