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Treasure Room Library

Nakaroo
polycounter lvl 3
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Nakaroo polycounter lvl 3
Hi Everyone!

I am new to Polycount and 3D art in general. I just finished my first environment this past weekend and wanted to share. This scene was modeled in 3Dmax and lit in UDK.

Original treasure chest concept:

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Treasure Room Library:
410_max.jpg
012_max.jpg
987_max.jpg
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615_max.jpg

Any feedback is welcomed and highly appreciated! =D

Replies

  • Obscura
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    Obscura grand marshal polycounter
    The textures and implementation of the environment is very good compared to that you are new to 3d :P Actually not just compared to that. Congrats, nice job overall!

    -Maybe some post process effects could improve the look. I mean contrast, ssao, and toning the colors.
  • WarrenM
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    I think it looks nice, but it could definitely use a lighting pass. The chest should be the focal point but it's basically at the same light and contrast level as everything else.

    Maybe a spotlight on it, crack it open a little and have light beams poking out, I dunno ... something like that! Give my eyes a target.
  • turpedo
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    turpedo polycounter lvl 12
    Great job for your first environment!
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