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UV projection from one object to another in material

polycounter lvl 13
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GarageBay9 polycounter lvl 13
I'm trying to pull lightmap UVs and the lightmass-computed lightmap from one object to Foliage instanced meshes, basically to mimic the Projection modifier functionality in Max. Has anybody tried this before in UDK, or gotten it to work?

I've been able to set up world XYZ coordinates as raw UV coordinates on an object, but never jumped objects with expressions.
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