Bartalon looking good man, I like the geometry you've put for the bay area so far. Hope to see more (Although I know it's probably just the angle - the facets on the floor throw me off a bit, maybe just a bit more geometry to round it out?)
genwu wrote: »
Higuy looking good, but I really have no idea what the blue streak is doing. It's just kind of distracting to me at the moment and looks like a random post light effect in hopes to add visual interest? I'd definitely lose it - Just looks out of place to me! (Not to mention if a light were that bright, it would most certainly affect the lighting of your room
Bartalon wrote: »
mats effect the rods attached to the terminals on the left wall seem a bit flimsy for the size of the object they're supporting. They're sort of just stuck into the wall like a toothpick in a sandwich.
Higuy wrote: »
@Mats Effect, looking pretty good so far man but I think the little things under the window should be a bit thicker in your blockout. Otherwise, looking pretty nice so far!
Higuy wrote: »
@mats effect, that computer terminal is looking really cool dude. The only thing I could say about is that the front is a little lacking, at least on the portion below the screen. Would be cool to see a few other little details there.
aaronmwolford wrote: »
Hey all, could you please point me in the direction of some nice shader tutorials. I'm trying to achieve a high gloss/reflective surface on the floor panels.