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How to change lightmap mipping distance?

polycounter lvl 12
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BARDLER polycounter lvl 12
I am working on a scene, but my lightmaps are mipping at way to low of a distance causing noticeable issues. Is there a way to change the distance that UDK will mip your light maps at?

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  • Hourences
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    Hourences polycounter lvl 18
    In the Engine ini this range is defined. Changing it there will fix it.

    LightmapStreamingFactor=0.04
    MaxLightmapRadius=2000.0
    AllowStreamingLightmaps=True

    Change the factor mostly, should do.

    Be sure to edit ini file with editor closed, then start it again. Only edit the Default*.ini or alternatively UDK*.ini files, never the Base*.ini ones unless you know what you are doing.
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