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Zbrush How do you wrap something around a cylinder?

polycounter
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pixelpatron polycounter
So say take a texture like so (pretend this is tiling horizontally):

molding-1930lg.jpg

and say you wanted it to wrap around a pillar - like so (like the base area).

64489_1139850087.jpg

How would you go about wrapping this around the pillar and having it match up perfect?

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