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Question about 3dsmax Peel Mode

polycounter lvl 8
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warxsnake polycounter lvl 8
Hi

Couldn't find any threads about this. It's a small issue/question.
For people who use Peel Mode in uvw 3dsmax 2012 or higher, is there a way to prevent max from making an initial deformation on the uv island that you select? (Quick Peel / Peel Mode)

Typically I'm happy with my UV shells and only want to use Peel mode for minor FFD-like modifications, or to prevent overlapping.
The issue is that as soon as you click it, it completely deforms the shell to something else that you have to re-deform from scratch.
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