Hi. I'm going to use this thread as a compilation of my past works and current projects; the end goal being a worthy portfolio.
Here are some past works you might have seen before:
TOZ-120 Shotgun (Old thread
VSS Vintorez (Old thread
And my current work in progress, the Swiss Twinbow II crossbow. This also has an old thread
; from when I was a tremendous noob and thought bevelling was how to make sub-d stuff rather than edge loops. I decided to revive the old model, clean it up and make the lowpoly. Polycount helped get me where I am now; feedback from you all has been wonderful.
This is the first rough texture pass. I'm using 4096x2048 for this (I think I'm becoming a fan of 2:1 texture ratios) with Diffuse, specular, gloss and TS normals.
Tri: Was 8662 (Now 8365)
Real Verts: Was 8378 (Now 8365)
Efficiency (Real verts / tris) = 0.967) (Now 0.969—slightly worse but overall less verts, which were unnecessary anyway)
(Google Twinbow II if you want to see more)
The next big things I need to consider are how I'm going to tackle the wood. I could possibly also do a variation with a carbon fiber stock.
Any comments, criticisms etc are welcome, if there's anything I post that I shouldn't include in a portfolio (The scimitar is the weakest piece I've included IMO) let me know. Thanks everyone.