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Solid Snake MGS1 WIP sculpt

polycounter lvl 10
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Erasius polycounter lvl 10
Hello everyone, this is my first thread on Polycount, and also my first character sculpt, and I'd like to get some feedback.

The sculpt is part of a 3D modelling assignment for my University, in which we have to sculpt a character and turn it into a game rez mesh with baked Normal and AO maps.

I want to have this model retopologized/Uv-ed and baked within a couple of day's / next week, so I'm calling this sculpt "pretty much done" because I don't have enough time to make big changes ( unless they are really necessary )

I do however have time to fix things which would increase the quality of the sculpt, and I would like to hear some suggestions.

Feedback I've got so far:
Deltoid ( shoulder guard tucked undearneath his shirt) looks odd,
Feet are too small.
Edge of the skintight shirt on his throat looks weird.

Holster is a placeholder, currently modelling a HK mk23 socom for snake and a new holster.

If you have any suggestions, tips or crits, please share them with me.

* UPDATED *

Solid_Snake_MGS1_Sculpt_Jasper_Ritsema.png


* OLD VERSION *

Solid_Snake_WIP_01.jpg

Solid_Snake_WIP_02.jpg

Solid_Snake_WIP_03.jpg

Solid_Snake_WIP_04.jpg

Solid_Snake_WIP_05.jpg

Solid_Snake_WIP_006.jpg

Solid_Snake_WIP_007.jpg

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