Home Unreal Engine

A better shader for UDK

polycounter lvl 12
Offline / Send Message
BARDLER polycounter lvl 12
I am super underwhelmed by the default dif/spec/gloss/norm shader in UDK for my scene. It probably has to do with all this physically based stuff and next generation that just makes it look meh. I do not know enough about shaders to construct what I want, but basically I want higher quality spec and gloss, if that makes sense. Something that blends with a cubemap would probably be ideal or just adds a little extra pop to the default shader options.

I know about Lee's physically based shader for UDK but that wont work for what I am doing here unfortunately. Any links to cool looking custom shaders would be much appreciated.

Replies

Sign In or Register to comment.