Home Technical Talk

Maya: combining polygon surfaces

I need to find a fast, automatic method for combining 2 polygon surfaces. The idea would be similar to a Boolean, but on more of a 2D scale. Please take a look at the image "quad-transition1.jpg". The highlighted ring is a quad strip drawn with the new modeling toolkit.

I want to combine this with the surrounding surface, so that the end result looks like the image "quad-transition2.jpg". The surrounding surfaces is split, overlapping faces are removed, and all vertices on the new resulting surfaces line up with one another. No faces overlap. I created this example by hand, which takes far too long.
Sign In or Register to comment.