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how to look for talents ? ( for a team project)

polycounter lvl 14
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Belias polycounter lvl 14
Hello, how are you polycounters ?
I want to start making personal game projects, aside from clients projects

the main monetization model is a free game with advertisements in it,
I'm more of a developer than an artist, so I need a 3D/2D artist to help with making the game look nicer.

the question is, what is the right way to seek some talents so we work with each other with shares system rather than freelance system ?

so what is the best way to gravitate people to work as a team? should I start a WIP ? start a thread in jobs section? Facebook Groups? please give me guidelines.

these are some of my game projects..
=============================================
~Arriba World (Casual Game)
Android: http://www.goo.gl/UbaAYt
iOS: http://goo.gl/2aydZw
=============================================
~Boxes And Dots (Traditional/Puzzle Game)
Android: http://goo.gl/KGARGU
iOS: http://goo.gl/1p8Fyi
=============================================
~Fanoos (Application) *Arabic
Android: http://goo.gl/C3iVEN
iOS: http://goo.gl/i2UZbj
=============================================
~Daftari (kids Application) *Arabic
Android : http://goo.gl/bakfd2
iOS: http://goo.gl/7PzfNQ
=============================================

and other projects, thanks a lot guys.

Replies

  • low odor
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    low odor polycounter lvl 17
    The best way to get people to work as a team is to pay them.

    The second best way is to have a brilliant idea that is polished enough, that people will gamble with their time and money to see it finished.

    Do you have a brilliant idea, or are you trying to minimize the cost of production?

    All the assets in these games could be done in a day or two..So you are looking at a budget of 200$-400$(per game) for art...that's peanuts... and if you are worried that your game is not going to cover such a minuscule production cost, then why bother making it?
  • ambershee
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    ambershee polycounter lvl 17
    Talent often attracts talent. It pays to spend time in communities, pimp your work and discuss other peoples. If you use particular tools, there are probably communities out there for them. Generic sites include IndieDB or GameDev.net. Your best bet is to build a solid prototype and attract art later on the back of being functional. Being familiar with your current work, I might also suggest pairing up with a designer; a good designer can make or break a game, and design is an art in itself :)
  • JacqueChoi
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    JacqueChoi polycounter
    A big must is letting the artists do what they want.

    :/

    If you have the confidence in telling an artist 'I know nothing about visuals, I will leave ALL of the decision up to you 100%', you will likely get a few more looks.
  • TAN
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    TAN polycounter lvl 12
    Simple Belias. Pay them.

    Most indie programmers posses some kind of mindset that they do all the work and "art people" just "laze their time off" and that's why they tend to "mishandle" the "art people"

    I just had enough f my share of "indie programmer mindset" last month when a close buddy of mine kept asking for models for a " brilliant indie game" which has neither set-in-stone design decisions or or any time spent deciding about visual side. He just kept saying " Just model some random things and sent them. Nothing is wasted. Ha ha."

    We had started the so-called project a year ago... No longer working on games without seeing the dollars first.

    I am well-damn sure that any Polycounter here would tell you they had similiar experiences in the past. That is why if you don't have a groundbreaking demo that can bewitch anyone who plays it you need to find money.


    Goodluck and Godspeed :D

    EDIT:

    Oh also :

    http://www.polycount.com/forum/forumdisplay.php?f=76
  • MagicSugar
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    MagicSugar polycounter lvl 10
    Belias wrote: »
    the question is, what is the right way to seek some talents so we work with each other with shares system rather than freelance system

    Study what the guys behind this mmo did: http://originsofmalu.com

    They been building their assets with free labour for years and it looks like their volunteers did so knowing ahead of time the risks and rewards.

    Compare that to snake studios out there tricking naive people to work for nothing with over the top promises of gamedev glory.
  • PyrZern
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    PyrZern polycounter lvl 12
    I'd say, get placeholder arts in there ASAP. I consider myself an artist, and I like visual. If you show me your mock-up, concept art, screenshots, or prototype with placeholder graphic, I can easily tell you right away if I like the project or not, and if I can provide better art asset or not. If I like it enough, I want to see it finished, and I can help you get it finished; pay or no pay depends on how much I like it :P

    You also probably want to give artist directions. What graphic style to aim for. Polygon count, what texture maps to use. You're the programmer, after all.
  • Belias
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    Belias polycounter lvl 14
    ok, i will go with basic graphics approach.... and start a WIP mentioning that the graphics are placeHolders.
  • Michael Knubben
    Chiming in to say the same thing: If you don't have anything to show off, I'll pretty much not be interested. Use cubes, cylinders, whatever, just prototype and playtest your idea heavily.

    It's the same as an artists work. The game design/idea is your cv/diploma, but without a portfolio that shows you can pull it off in practice, that's worthless.
  • Belias
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    Belias polycounter lvl 14
    another alternative would be posting a job on www.freelancer.com with an affordable cost, any comments on that ?
  • Torch
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    Torch interpolator
    Also whatever happens, if you can't pay and decide to offer royalty payments or something of a similar nature, don't email the artist and say "We can't pay, but it'll look great on your CV." ¬_¬

    Its ok if you're unable to pay and make that clear from the beginning, but gets insulting when people make it sound like they're doing you a favor by asking you to work for them for free in exchange for a little experience.
  • Belias
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    Belias polycounter lvl 14
    yeah it is rude, someone compiled cases like this in here

    https://twitter.com/forexposure_txt
  • Belias
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    Belias polycounter lvl 14
    i have started a thread...
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