Home Unreal Engine

Real time ambient occlusion solutions

grand marshal polycounter
Offline / Send Message
Obscura grand marshal polycounter
So I'm scratching my head for a long while now, how could I make a shader that would be at least similar to SSAO (screen space ambient occlusion). I know that this is a post process effect and I made a few post process materials earlier, but not one like that. And I don't know how the SSAO works. Maybe something similar to the Sobel Edge Detection? I can imagine only a similar shader to get "darkening" where the edges are. I know its more than this but I think this is a good starting point.
If you know anything, please help :) Thanks!

Replies

Sign In or Register to comment.