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Random light bleed

polycounter lvl 12
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HAWK12HT polycounter lvl 12
Hey all, ok every lightmap UV is on UVW grid and there are no visible seams and bugs except on few areas where couple of closed meshes intersect each other.

like one mesh is inside a little of another mesh to form another object, on these areas im having light bleeding. It was a known issue if you model stuff like that in 3d program but in UDK you can do it. EPIC level Deck is filled with this sort of stuff and there is no bleeding like that.

Any idea why is this ?

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